Jan 28, 2020
Fortnite has a physics engine in the game. Unknown to many educators, Fortnite has three modes of play. While Battle Royale is a first-person shooter, the creative mode is not. Some educators are creating private islands (for free) that their students can make Rube Goldberg machines and other creations. Today's guest, Mike Washburn, is on the educator advisory board for Fortnite. He takes us through lessons that teachers are teaching in Fornite and also the two warnings that educators need to keep in mind when teaching with this tool.
Mike is co-host of the popular education podcast OnEducation, founder of
the OnPodcastMedia Network, and the Head of Curriculum & Training
for Logics Academy in Canada.
In his prior role as a Computer Science teacher, he created a
custom-made curriculum, using elements of game design and
game-based learning, to captivate and engage his students. He has
had the opportunity to share his approach to Computer Science
education at ISTE (2015, 2018), FETC (2019, 2020) BIT (2014, 2019),
CONNECT (2019, 2020), Schoology NEXT (2018), as well as in
interviews with major newspapers (Toronto Star, 2017). Mike’s Grade
8 curriculum, which asked students to spend the entire school year
designing their own video games, from proposal to pitch, graphics
to BETA and release has seen him be recognized as a thought-leader
in Computer Science education.
Mike is a Google Certified Educator, an Apple Teacher, a Microsoft
Innovative Educator Expert, a Global Minecraft Mentor, and a member
of the Prezi Educators Society. Mike is a sought after keynote
speaker who challenges educators to never stop learning.
Mike challenges all educators to never stop learning and always be
reaching for what’s next. He has an unshakable resolve to change
the world through technology education. You can follow Mike on
Twitter @misterwashburn and
visit his personal site at https://www.mikewashburn.net/